Archives par mot-clé : univers persistants

Parution: Alain Boillat Cinéma, machine à mondes. Essai sur les films à univers multiples

Print-Couv-1. Cinémondes

Parution

Alain Boillat

Cinéma, machine à mondes. Essai sur les films à univers multiples

Genève, Georg, février 2014, 390 pages, env. 200 illustrations couleur

 

Dans cet ouvrage, l’auteur propose une conceptualisation théorique de la coprésence en un même film de mondes multiples en abordant différents paramètres (hétérogénéité de la facture de l’image, pratiques du montage alterné, typologie des enchâssements, expansion sérielle, etc.) sur la base d’un corpus de films de fiction récents qui appartiennent pour la plupart au genre de la science-fiction (Matrix, Dark City, Avalon, Resident Evil, Avatar,…). Issue de la filmologie, la notion de « diégèse » y est développée à la fois dans le potentiel d’autonomisation dont témoigne la conception mondaine qui semble dominer d’aujourd’hui à l’ère des jeux vidéo, dans ses liens avec le récit et dans une perspective intermédiale. La comparaison entre les films (Tron et son récent sequel, Totall Recall et son remake) et entre des œuvres filmiques et littéraires (en particulier les nouvelles de Philip K. Dick et Simlacron 3 de Galouye) constitue un outil d’analyse permettant de saisir la contemporanéité de cette problématique, envisagée sur le plan esthétique dans le contexte de l’imagerie numérique.

Cette parution marque le coup d’envoi de la collection « Emprise de vue » chez l’éditeur genevois Georg. Principalement dédiée au cinéma contemporain, elle se donne pour but d’envisager les imaginaires technologiques dont ce dernier témoigne, les traditions dans lesquelles il s’inscrit et les enjeux formels qu’il soulève.

Cinéma, machine à mondes. Essai sur les films à univers multiples, Genève, Georg, 2014, 390 pages, env. 200 illustrations couleur.

Sommaire

Préface de Marc Atallah…………………………………………………………… 13
Préambule……………………………………………………………………………. 19
1 – Introduction aux « machines à mondes »…………………………………. 27
Entrée en matière à l’ère du « virtuel » :
Alice au pays des nouvelles technologies………………………………………………. 35
La science en fiction (et autres genres)………………………………………………….. 45
Moyen et objet de la représentation……………………………………………………….. 48
La technologie en abyme : l’acte de création dans Jurassic Park…………………..51
Espaces « insulaires » : aux limites de Pandora (Avatar)……………………………. 56
Voyages immobiles en situation de « projection »……………………………………. 64
Corpus et période……………………………………………………………………………….. 72
Notes du chapitre 1…………………………………………………………………………….. 77
2 – La « diégèse » filmique et ses possibles……………………………………. 87
Prémices filmologiques d’une conception mondaine du cinéma……………….89
« Mondes possibles » et transfictionnalité……………………………………………… 97
L’écart entre les mondes……………………………………………………………………..101
Typologie des univers multiples…………………………………………………………. 105
Mondes exotiques…………………………………………………………………………………………….106
Mondes factices………………………………………………………………………………………………..106
Mondes surnaturels…………………………………………………………………………………………. 110
Mondes mentaux et relation d’attribution………………………………………………………..112
Mondes alternatifs…………………………………………………………………………………………..120
Mondes virtuels……………………………………………………………………………………………….. 126
Commentaires conclusifs………………………………………………………………….. 130
Notes du chapitre 2…………………………………………………………………………….132
3 – Les mondes en film(s) : image et montage……………………………….139
Matière de l’image……………………………………………………………………………..143
La couleur est-elle diégétique ?…………………………………………………………….147
Les possibles en séries (Lost, Fringe)…………………………………………………….. 169
Un monde de circuits imprimés (sur pellicule)………………………………………..185
Un montage qui déraille : la figure de la boucle (Je t’aime je t’aime, 1968)…….188
Agencements : le principe de l’alternance……………………………………………. 203
D’un Total Recall l’autre : l’immersion comme indice……………………………… 226
Notes du chapitre 3…………………………………………………………………………….241
4– Cyberespace : le monde-simulacre de la « matrice »………………….. 253
John et Neo : les signes d’un temps……………………………………………………… 254
Le simulacre urbain du cinéma postmoderne : Dark City………………………… 263
Simulacron 3 : les mondes de la cyberculture………………………………………….275
Le système informatique vécu de l’intérieur : Tron et son « héritage »……….. 293
Notes du chapitre 4……………………………………………………………………………308
5 – Un (autre) monde sans 11 septembre………………………………………313
L’imaginaire audiovisuel post-11 septembre…………………………………………..314
L’autre World Trade Center de la série Fringe…………………………………………. 317
En deçà de l’effondrement urbain : une posture révisionniste…………………..318
Next (le monde d’après) : de la nouvelle au film……………………………………….323
Les possibles de l’impossible : un sentiment de « déjà vu »……………………… 328
Le fantasme d’une porte dérobée à l’inéluctabilité du code………………………334
Notes du chapitre 5…………………………………………………………………………… 346
Conclusion……………………………………………………………………………351
Notes de la conclusion………………………………………………………………………. 366
Index des films cités……………………………………………………………… 369
Bibliographie………………………………………………………………………..381

 

 

CFP: 1st Global Conference Immersive Worlds and Transmedia Narratives

1st Global Conference
Immersive Worlds and Transmedia Narratives

Tuesday 13th November – Thursday 15th November 2012
Salzburg, Austria

* The Novel
* The Film
* The Television Series
* The Graphic Novel
* The Facebook Page
* The Tweets
* The Fan-Sites
* The Video Game
* The You-Tube Clips
* The Smart Phone
* The Convention
* The Theme Park
* The Merchandising

THE CALL
This call for papers is about where the story starts and where it ends, about who writes the story and who reads it and whether any of these definitions apply when we are in the story itself. This then is about world making and about the media, mediums and machinery that converge to make it possible. The rhizomic qualities of a smart phone that enmesh us into the real world also connect and implicate large parts of ourselves in imaginary and virtual spaces; with people we have never met and places we will never see other than through the app, the blog or the social networking site.

“In the final decade of the 21st Century, men and women in rocket ships landed on the moon. By 2200 AD, they had reached the other planets of our solar system. Almost at once there followed the discovery of hyperdrive through which the speed of light was first obtained and later greatly surpassed. And so, at last, mankind began the conquest and colonization of deep space”
(The Forbidden Planet)

THE EXAMPLE
True Blood. Originally from Charlene Harris’ Southern Vampire Mysteries series of novels. Now a hit television show. It has a facebook page and characters from the series produce You Tube videos (Jessica- Baby Vamp). The stars from the show share tweets with fans and each other but not as themselves but the characters they play. Viral marketing spreads adverts and teasers for products that come from the show, not just simple merchandising but items such as Tru-Blood, the synthetic blood substitute that bases the premise of the show where vampires can become part of society. The graphic novel, written by the television series creator Allan Ball and which extends storylines from the show. Fangtasia, the vampire bar from the series is recreated in actual real life venues and where people can dress as vampires. At each point of entry the “reader’ can choose which parts and to what level they want to engage, or participate, in the narrative enabling various levels of emersion and ways to influence and change the world that one is entering. Who writes the story and what story are they writing and who consumes what and who and is everyone welcome?

“Welcome to my house! Enter freely and of your own will!” (Dracula)

But who can enter this world and how does it impinge on our own? Is it only for the wealthy, the westernised, the capital-ised? How does it purposely exclude and include certain groups and why? What is the future of the technologies and the types of narratives involved? Will it become a world that people never want to leave or one that will expand to consume our former notions of what constituted reality. Where does the story end and real life begin?

(Keywords: Transmedia, Convergence, Particpatory, Affinity, ReMix, Hypersocibility, Techologies, Medium, Narrative, Story, Play, Interaction, Emersive, Virtual)

THE WHAT?

The Steering Group particularly welcomes the submission of pre-formed panel proposals, works in progress, performances, literary and visual presentations and practitioner case studies. Papers will also be considered on any related theme. 300 word abstracts should be submitted by Friday 4th May 2012. All other significant dates please see Details page.

THE WHO?
Those that study, research or take part in transmedia narratives or convergence cultures, film and media studies, gaming and virtual worlds, literature and fandom, marketing and advertising, graphic novels and animation, artists, writers …SHOULD APPLY

THE HOW?
Abstracts should be submitted simultaneously to both Organising Chairs; abstracts may be in Word, WordPerfect, or RTF formats with the following information and in this order:

a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract, f) up to 10 keywords
E-mails should be entitled: TM1 Abstract Submission.

Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). Please note that a Book of Abstracts is planned for the end of the year. All accepted abstracts will be included in this publication. We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.

Organising Chairs:
Phil Fitzsimmons: philfitz@uow.edu.au
Rob Fisher: tm1@inter-disciplinary.net
Simon Bacon: baconetti@googlemail.com

For further details of the project, please visit:
http://www.inter-disciplinary.net/critical-issues/ethos/immersive-worlds…

For further details of the conference, please visit:
http://www.inter-disciplinary.net/critical-issues/ethos/immersive-worlds…

Please note: Inter-Disciplinary.Net is a not-for-profit network and we are not in a position to be able to assist with conference travel or subsistence.