Du 13 au 15 septembre 2024 (Eastbourne, Royaume-Uni)
Clôture des soumissions : 11 mars 2024
“Where does he get those wonderful toys…?” – Batman (1989)
Technology has been a constant presence in the Superhero genre, starting from the very first panel of Superman’s debut in Action Comics #1 (1938) which depicted the space rocket transporting the infant Kal-El from the dying planet Krypton to Earth. The following year, Marvel Comics #1 introduced The Human Torch – an android who could surround themselves by flames – initially a monstrosity of technological otherness, but quickly becoming a hero with a society-benefitting mission.
In the decades since, technology has suffused the genre, from the many science fictional oddities of the Silver Age (1956-70), to informing the origins of disparate characters such as The Flash, Iron Man, Ant-Man, Cyborg, Blue Beetle, Vision and Black Panther. More recently, technology has been utilised as a means of infusing the genre with a degree of realism and aligning the superhero with our contemporary world of rapid technological progress.