ECGBL 2024 – 18th European Conference on Games Based Learning : Mini Track on Game-based learning for lifelong learning
Date : 3-4 October 2024
Place : Aarhus University, Denmark
Deadline for proposals : 13 March 2024
Organized by Nour El Mawas (University of Lorraine, France)
Call for papers
The term Lifelong Learning holds the idea that learning should occur through a person’s lifetime and that it involves formal and informal domains (Cropley and Knapper, 2021). This is also supported by the European Lifelong Learning Initiative, which defines this term as a “continuously supported process which stimulates and empowers individuals to acquire all the knowledge, values, skills and understanding they will require throughout their lifetimes and to apply them with confidence, creativity and enjoyment in all roles, circumstances and environments” (Watson, 2003).
The use of game-based learning in teaching, learning, and training improves learning outcomes and increases learners’ motivation and engagement (Abdul Jabbar and Felicia, 2015). There are 2 different game-based learning methods (Kafai, 2006): instructionism (gameplay-based learning) and constructionism (game design-based learning). In the instructionist approach, learners play a serious game to learn, whereas in the constructionist approach, they learn by designing their own game.
This mini-track will be an opportunity for trainers, teachers and researchers from schools, universities, colleges and companies to share and discuss gameplay-based learning and game design-based learning approaches that enhance lifelong learning. Suggested topics include but are not limited to:
- The design of games for lifelong learning;
- Theoretical frameworks and/or practical strategies on how games can be used to enhance lifelong teaching and learning;
- The assessment of games for lifelong learning perspectives;
- Learning analytics and educational data mining for lifelong learning games;
- Adaptivity and personalization in lifelong learning games.