Archives par mot-clé : Digital Culture

Appel à contributions : IA Fictions – Fictions et Intelligence artificielle

IA Fictions / AI Fictions

Fictions et Intelligence artificielle / Artificial Intelligence and Fictions

Colloque international  / International conference

Date limite / Deadline : 30 Septembre 2020 / 30 September 2020.

C’est le premier colloque jamais organisé sur le thème de l’intelligence artificielle (IA) dans la fiction (littérature, séries, films, bande dessinée, jeux vidéo, arts plastiques) : on s’intéressera aux représentations de l’IA et à leurs significations ainsi qu’aux usages créatifs de l’IA pour produire et comprendre la fiction en textes, en sons, en images fixes et animées, comme en jeux vidéo.

Le colloque aura lieu à la Maison de la recherche de l’Université Paris 3 – Sorbonne nouvelle, Maison de la recherche, 3 rue des Irlandais, 75005 Paris, du 3 au 5 juin 2021. Continuer la lecture de Appel à contributions : IA Fictions – Fictions et Intelligence artificielle

Baroni, R. & C. Gunti, (dir.) (2020), Introduction à l’étude des cultures numériques. La transition numérique des médias, Paris, Armand Colin.

Notre culture est entrée il y a près de 50 ans dans l’ère numérique. Transformant ses techniques de production, ses canaux de diffusion et ses modes de consommation, cette évolution a notamment redécoupé les frontières traditionnelles des arts et des médias. Premier ouvrage en français offrant un aussi vaste panorama de la mutation des productions artistiques depuis l’arrivée des technologies numériques, cette introduction à l’étude des cultures numériques est une synthèse qui vise non seulement à retracer l’évolution spécifique de différents médias (littérature, théâtre, bande dessinée, photographie, cinéma, télévision et jeux vidéo), mais aussi à envisager le phénomène de la convergence médiatique. Il s’agit enfin d’offrir un aperçu des principaux paradigmes (transfictionnalité, remédiatisation, interactivité, immersion, effets spéciaux, etc.) liés à l’essor des cultures numériques et de leur impact sur les formes narratives et fictionnelles, l’enseignement et la critique. Chaque chapitre est une porte d’entrée sur une problématique historique ou théorique très générale, tout en permettant un approfondissement ultérieur par le renvoi à une riche bibliographie.

URL de l’éditeur:
Continuer la lecture de

Parution : Transgenerational Media Industries

Derek Johnson,Transgenerational Media Industries. Adults, Children, and the Reproduction of Culture, The University of Michigan Press, 2019
Within corporate media industries, adults produce children’s entertainment. Yet children, presumed to exist outside the professional adult world, make their own contributions to it—creating and posting unboxing videos, for example, that provide content for toy marketers. Many adults, meanwhile, avidly consume entertainment products nominally meant for children. Media industries reincorporate this market-disrupting participation into their strategies, even turning to adult consumers to pass fandom to the next generation.

Derek Johnson presents an innovative perspective that looks beyond the simple category of “kids’ media” to consider how entertainment industry strategies invite producers and consumers alike to cross boundaries between adulthood and childhood, professional and amateur, new media and old. Revealing the social norms, reproductive ideals, and labor hierarchies on which such transformations depend, he identifies the lines of authority and power around which legacy media institutions like television, comics, and toys imagine their futures in a digital age. Johnson proposes that it is not strategies of media production, but of media reproduction, that are most essential in this context. To understand these critical intersections, he investigates transgenerational industry practice in television co-viewing, recruitment of adult comic readers as youth outreach ambassadors, media professionals’ identification with childhood, the branded management of adult fans of LEGO, and the labor of child YouTube video creators. These dynamic relationships may appear to disrupt generational and industry boundaries alike. However, by considering who media industries empower when generating the future in these reproductive terms and who they leave out, Johnson ultimately demonstrates how their strategies reinforce existing power structures.

This book makes vital contributions to media studies in its fresh approach to the intersections of adulthood and childhood, its attention to the relationship between legacy and digital media industries, and its advancement of dialogue between media production and consumption researchers. It will interest scholars in media industry studies and across media studies more broadly, with particular appeal to those concerned about the current and future reach of media industries into our lives.

Derek Johnson is Professor of Media and Cultural Studies in the Department of Communication Arts at the University of Wisconsin–Madison.


Digital Reason. A Guide to Meaning, Medium and Community in a Modern World

Jan Baetens, Ortwin de Graef, and Silvana Mandolessi, Leuven University Press

  • Introductory and user-friendly textbook for scholars and students in the humanities
  • Multidisciplinary approach to digital culture
  • Cross-fertilization of three major perspectives: history of ideas, art, identity and memory studies
  • Includes a wide selection of examples and case studies with many suggestions for advanced study and reading

Continuer la lecture de Parution : DIGITAL REASON

Location-Based Storytelling Symposium, June 18th

European Narratology Network (ENN)

Location-Based Storytelling

18 June 2012

In Association with the Narrative Research Group (NRG) and Centre for Excellence in Media Practice (CEMP), Bournemouth Media School


The Executive Business Centre

Bournemouth University

89 Holdenhurst Road


This symposium responds to the recent upsurge in interest in harnessing mobile technologies and mapping tools for the purposes of storytelling.  Whether this involves extending our experience of existing storyworlds or creating innovative spaces for users to explore, such narratives can be potentially empowering, both in the sense of reconnecting with public places and community histories, and in terms of opening up familiar stories to new audiences and new interpretations.

For many people keen to explore the possible applications of locative media, a lack of technological know-how may be a barrier to participation.  The symposium will therefore include exhibitions based on existing projects, and a workshop in which attendees can gain direct experience of using relevant software.   We will explore the huge potential for utilising these kinds of resources in the classroom, and for developing web based artefacts drawing on the knowledge and experiences of communities of storytellers and readers of all ages.

The event is free to attend, but places are limited so please register your interest by emailing Bronwen Thomas (<> )

Lunch and refreshments will be provided.


10.45 : Welcome and Introductions.

11-12 : Professor Martin Rieser, De Montfort University — ‘The Mobile Audience and the Poetics of Space.’

12-1 : Buffet Lunch

1-2 : Tim Wright, Digital Writer/Consultant — ‘Kidmapper, BlakeWalk and TheHaunter: three instances of geolocated literature and social reading in the wild.’

2-3 : Dr Robert Clark, University of East Anglia — ‘What Mapping Writing Can Tell Us About the Novels of Defoe and Austen.’

3-3.15 : Tea, Coffee break

3.15-4.15 : Jerome Burg, Founder of Google Lit Trips — ‘Google Lit Trips: Where Place-Based Literature Study Meets

Google Earth’.

4.15-5.15 : Google Lit Trips Workshop (laptops preloaded with Google Earth required).


Call for communication : Girls and digital culture: transnational reflections

Kasey McMahon, Connected

Girls and digital culture: transnational reflections

An international interdisciplinary conference hosted by the Centre for Culture, Media and Creative Industries and the Department of Digital Humanities, King’s College, London.

September 13 & 14 , 2012, King’s College London, Strand Campus

This conference seeks to bring together current research exploring the relationship between contemporary girlhood and digital culture, in a transnational frame. Drawing on approaches from the arts, humanities and social sciences  the conference will look at how contemporary transformations and transnational interconnections may be challenging existing social and cultural categories, power structures and global hegemonies.

The conference will consider the following questions:

  • What are the key debates in current research on girls, young women and digital culture?
  • How might a transnational lens raise new questions, and what new ideas does it make thinkable?
  • Is digital culture global culture?
  • How does the development of new digital technologies affects notions and experiences of girlhood?
  • *How are girls using new digital technologies?
  • How do ideas and practices move across national borders?
  • What effects do transnational interconnections have on girlhood and digital culture?

Speakers include:

  • Lisa Nakamura
  • ShaniOrgad
  • Kalpana Wilson
  • Jessica Ringrose
  • RupaHuq
  • Simidele Dosekun

Papers will be welcomed from across the social sciences, arts and humanities, including sociology, geography, media and communication studies, digital humanities, web science, gender studies, queer studies, cultural studies and postcolonial theory, as well as from artists, activists, grassroots and community initiatives and policy makers/think tanks.

Themes of the conference include:

  • Girls experiences of digital culture
  • Gender and social media
  • Sexuality
  • Activism and politics
  • Identity and subjectivity
  • Development
  • Gender and blogging
  • Gender, play and digital culture
  • Power and digital divisions
  • Convergence
  • Intersectional and transnational approaches

Abstracts of up to 200 words should be sent to, by 31st March 2012

For further details and updates see :