Archives par mot-clé : Digital Culture

CFP: International Conference on Interactive Digital Storytelling

CFP: International Conference on Interactive Digital Storytelling 2022

4-7 December 2022

Santa Cruz, California, USA

Organized by Michael Mateas (UC Santa Cruz), David Lamas (Tallinn University), Mirjam Vosmeer (Amsterdam University of Applied Sciences), Lissa Holloway-Attaway (University of Skövde)

Call for papers

ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The annual conference is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. ICIDS 2022 is the 15th edition of the conference and will be presented as a fully hybrid event.

The theme for the conference this year is Speculative Horizons. We are motivated to consider the future and its relationship to Interactive Digital Storytelling. In our contemporary times where we are confronting global disasters, from war to pandemics, and where we are challenged by the ever-increasing impacts of climate change and the toll of other human interventions on our worlds and cultures, what can we foresee and foretell about what is next on the horizon? How can interactive digital storytelling be a call to action, a mode for healing and peace, or a method of intimate communication to help us visualize, empathize and consider what might be at stake in our worlds and how we can intervene? We aim to explore the ways that narratives, technologies, systems, cultures, and creators can situate and motivate us, attuning us to a present reality, while looking forward to an unknown and uncertain future that we may, or may not, be able to change. What should we know now to aid us in the journey forward? Continuer la lecture de CFP: International Conference on Interactive Digital Storytelling

Parution : Social Movements, Cultural Memory and Digital Media. Mobilising Mediated Remembrance

Merrill, Samuel, Keightley, Emily, Daphi, Priska (Eds.), Social Movements, Cultural Memory and Digital Media. Mobilising Mediated Remembrance, Palgrave, 2020. 

This collected volume is the first to study the interface between contemporary social movements, cultural memory and digital media. Establishing the digital memory work practices of social movements as an important area of research, it reveals how activists use digital media to lay claim to, circulate and curate cultural memories. Interdisciplinary in scope, its contributors address mobilizations of mediated remembrance in the USA, Germany, Sweden, Italy, India, Argentina, the UK and Russia.

Samuel Merrill is a Research Fellow at Umeå University’s Digital Social Research Centre in Sweden. His research interests concern social movements, cultural memory and digital media. He is author of Networked Remembrance: Excavating Buried Memories in the Railways Beneath London and Berlin (2017). 

Emily Keightley is Professor of Media and Memory Studies at the Centre for Research in Communication and Culture at Loughborough University, UK, and editor of the journal Media, Culture & Society. Her research focuses on memory, time and its mediation in everyday life. 

Priska Daphi is Professor of Conflict Sociology at Bielefeld University, Germany, and co-editor of the journal Social Movement Studies. She is author of Becoming a Movement: Identity, Narrative and Memory in the European Global Justice Movement (2017).


Parution : The Revolution in Transmedia Storytelling through Place

Donna Hancox, The Revolution in Transmedia Storytelling through Place, Routledge, 2021. 

This book proposes that the theory and practice of transmedia storytelling must be re-considered from a social impact and community development perspective, and that time has come for a rigorous critique of the limited ways in which it has been commonly represented.

Transmedia storytelling has become one of the most influential and profitable innovations in the field of media and entertainment. It has changed the ways audiences interact with films, television and web series, advertising, gaming and book publishing. It has also shifted the practices around creation and dissemination of such content. This book asserts that the futures of transmedia storytelling for social impact or change are deeply tied to understandings of place grounded in human geography. Through a series of case studies of projects which challenge the status quo of transmedia, this book explores the elements of transmedia that can be used to amplify under-represented voices and make stories that signal a more inclusive and sustainable future.

This book offers a valuable contribution to the literature in the areas of transmedia storytelling, narratology, digital fiction, electronic literature, locative storytelling, performative writing, digital culture studies and human geography.

Table of contents

Parution : Play, Philosophy and Performance

Malcolm MacLean, Wendy Russell, Emily Ryall (ed.), Play, Philosophy and Performance, Routledge, 2021. 

Play, Philosophy and Performance is a cutting-edge collection of essays exploring the philosophy of play. It showcases the most innovative, interdisciplinary work in the rapidly developing field of Play Studies.

How we play, and the relation of play to the human condition, is becoming increasingly recognised as a field of scholarly inquiry as well as a significant element of social practice, public policy and socio-cultural understanding. Drawing on approaches ranging through morality and ethics, language and the nature of reality, aesthetics, digital culture and gaming, and written by an international group of emerging and established scholars, this book examines how our performance at play describes, shapes and influences our performance as human beings.

This is essential reading for anybody with an interest in leisure, education, childhood, gaming, the arts, playwork or many branches of philosophical enquiry.

Table of contents & Editors Biographies

Appel à contributions : From Transcribing Orality to Oral Practices of Writing. Rural and Popular Cultures in the Digital Era

MARTOR 27/2022

De la transcription de l’oralité aux pratiques orales de l’écrit. Cultures rurales et populaires à l’âge du numérique

(English below)

Dr. Anamaria Iuga (Musée national du paysan roumain, Roumanie)
Dr. Krassimira Krastanova (« Paissi Hilendarski » – Université de Plovdiv, Bulgarie)
Dr. Frosa Pejoska-Bouchereau (Profeseur des Universités de Langue, littérature et civilisation macédoniennes; Directrice de l’Ecole doctorale de l’INALCO, France)

Date limite d’envoi des résumés : le 2 avril 2021

Date de publication : novembre 2022


Le Musée du paysan roumain lance un appel à contributions pour sa revue annuelle Martor 27/2022, sur le thème « De la transcription de l’oralité aux pratiques orales de l’écrit. Cultures rurales et populaires à l’âge du numérique ». Martor est une revue scientifique qui pratique une évaluation par les pairs, sur des thèmes qui ont principalement trait à l’anthropologie culturelle et visuelle, à l’ethnologie et à la muséologie. Créée en 1996, elle est indexée par EBSCO, Index Copernicus, CEEOL, AIO et MLA International Bibliography.

Ce numéro spécial à paraître en 2022 vise la publication de textes qui s’interrogent sur la relation complexe entre l’écrit et l’oral dans la production de sens qui définit les « traditions » et les relations collectives, dans des contextes de changement (postcommunisme, post-colonialisme, migration, l’usage de nouvelles hypermédias, storytelling etc.) ; de textes qui abordent les nouvelles formes de l’oralité dans les sociétés contemporaines ; ainsi que de contributions qui, répondant à l’appel de l’ethnologue M. Mesnil, ouvrent des perspectives méthodologiques nouvelles pour l’ethnologie de l’oralité dans des sociétés contemporaines dominées par l’histoire et les textes écrits.

En général, les discussions contemporaines sur l’oralité et l’écriture suivent deux orientations : (1) l’une est relative à l’oralité des cultures populaires et (2) l’autre découle des pratiques culturelles modernes, dans lesquelles l’association des médias et de l’usage de plus en plus répandu des technologies de l’information mène inévitablement au transfert de certains domaines importants de la vie sociale au monde virtuel. Chacune de ces hypothèses sur l’articulation des cultures orales et de leur expression écrite a des implications méthodologiques inévitables, dans la réévaluation de la relation (dynamique et en constante évolution) entre l’oral et l’écrit, dans la (re)production de la culture que nous qualifions encore de « traditionnelle » et dans l’organisation de diverses cultures locales ou collectives qui mobilisent des médiations virtuelles. L’éclectisme apparent de ces arguments ouvre sur une large gamme d’approches possibles.

Continuer la lecture de Appel à contributions : From Transcribing Orality to Oral Practices of Writing. Rural and Popular Cultures in the Digital Era

Parution : Experimental Games. Critique, Play, and Design in the Age of Gamification

Patrick Jagoda, Experimental Games. Critique, Play, and Design in the Age of GamificationUniversity of Chicago Press, 2021. 

In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life.
Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.   

Continuer la lecture de Parution : Experimental Games. Critique, Play, and Design in the Age of Gamification

Parution : News Values from an Audience Perspective

Parution : Gaming the Dynamics of Online Harassment

Kevin Veale, Gaming the Dynamics of Online Harassment, Palgrave Macmilan, 2020.

This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples’ lives.  Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online.

The comparison also underlines the complicity of social networks in online harassment, since the communities use their designs as tools.  Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse. 

Kevin Veale is a Lecturer in Media Studies for the College of Humanities and Social Sciences at Massey University in Aotearoa-New Zealand.  His work focuses on storytelling across media forms, and exploring the ways that different forms of mediation shape the affective experiences of the stories they mediate.

Appel à communications : Études du livre au XXIe siècle : chantiers étudiants en cours

Études du livre au XXIe siècle : chantiers étudiants en cours

Colloque étudiant en ligne organisé par

René Audet (Université Laval / Littérature québécoise mobile)
Julien Lefort-Favreau (Queen’s University/GRÉLQ)
et Mélodie Simard-Houde (Université du Québec à Trois-Rivières / Littérature québécoise mobile)

avec le soutien du Groupe de recherches et d’études sur le livre au Québec (GRÉLQ, Université de Sherbrooke)

Ce « printemps » des études du livre au XXIe siècle vise à mettre en valeur les chantiers de recherche en cours et à mettre en lien les jeunes chercheur⋅e⋅s d’un domaine scientifique qui se dessine à l’intersection de la littérature contemporaine, de l’histoire du livre et de l’édition, de la culture médiatique et des arts visuels.

Le site de l’événement rendra disponibles, à partir de la semaine du 8 mars 2021 et de façon périodique, les contributions des participant⋅e⋅s au colloque. Une discussion ouverte suivra chacune d’elles, pour conduire à un événement-synthèse qui se tiendra dans la semaine du 17 mai 2021. Continuer la lecture de Appel à communications : Études du livre au XXIe siècle : chantiers étudiants en cours

Parution : Subjectivités numériques et posthumain

Sylvie Bauer, Claire Larsonneur, Hélène Machinal et Arnaud Regnauld (dir.)

Subjectivités numériques et posthumain

Presses Universitaires Rennes, collection “Interférences”, 2020.

Comment penser l’humain quand toutes sortes d’objets connectés, du téléphone à la montre, se donnent comme des prothèses, voire des doubles de nous-mêmes (augmented self) ? De quelle autonomie dispose un sujet quand toutes nos traces numériques – tant celles que nous avons laissées volontairement que celles qui ont été collectées à notre insu – sont inventoriées et archivées quasi automatiquement (quantified self) ? L’approche proposée dans ce livre est fondamentalement interdisciplinaire car les questionnements relatifs aux devenirs de l’humain et à la définition de son identité que déclenche le posthumain sont universels.

Avec le soutien du laboratoire Anglophonie : communautés, écritures (ACE, EA 1796) de l’université Rennes 2 et de l’université de Bretagne occidentale.


Table des matières

Les auteurs

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