Archives par mot-clé : comics studies

Appel à contributions : The Social, Political and Ideological Semiotics of Comics and Cartoon

The Social, Political and Ideological Semiotics of Comics and Cartoons

Special issue of Punctum. International Journal of Semiotics

Editors: Stephan Packard and Lukas R.A. Wilde

Deadline for Abstracts: April 30, 2021

What more can semiotics do for comics? As early as the 1960s and through to the first decades of the 21st century, comics studies have attracted a large and perhaps disproportionate amount of attention from analytical semiotic approaches that foreground description and theory building: Their combination of pictures and text offering a challenge to any attempt towards a systematic theory of signs, and their experimental treatment of their semiotic inventory as well as the genres, imageries, and conventions of other media and art forms inviting descriptive scrutiny as well as playful engagement. Scott McCloud’s famous Understanding Comics (1993), both praised and criticized for its essentially semiotic approach, provided the foundation for the rise of sequential comics studies. Even the relatively more practice-based earlier work of Will Eisner (Comics & Sequential Art, 1985), on which McCloud built his own, focuses on a description of formal semiotic and semantic relationships. Thierry Groensteen’s Système de la bande dessinée (1999), on the other hand, elaborated a semiological approach to the comics images’ ’iconic solidarity.’ For semantics rather than syntax, Umberto Eco’s treatment of Superman (1962) had already extended a semiological perspective to examining plot and character.

The influence of these authors might wrongly cloud the plethora of early international contributions to a semiotic study of comics, including Ullrich Krafft’s Comics lesen (1978), Ursula Oomen’s Wort – Bild – Nachricht (1975), Daniele Barbieri’s Il linguaggio del fumetto (1990), and Anne Magnussen’s Peircean approach in Comics & Culture (2000, with Hans-Christian Christiansen), among many others. Natsume Fusanosuke’s and Takekuma Kentarō’s collection Manga no yomikata (漫画の読み方 1995, roughly: How to Read Manga) inspired a similar Japanese wave of formal-aesthetic and semiotic reflections of writing, images, and abstract line-art in the manga tradition, although this has hardly been noticed internationally due to a lack of translations. More recently, the multimodality approach of Kress and van Leeuwen (2006) has given rise to new methods, such as Janina Wildfeuer’s empirical discourse analysis of comics (2018ff.), Paul Fisher Davis’ multimodal systemic-functional linguistics (2019), or large-scale formal corpus analytics (cf. Alexander Dunst, Quantitative Analysis of Comics, 2018). Simultaneously, the combination of semiotics and cognitive linguistics has opened new venues, such as Neil Cohn’s description of distinct visual languages of comics (Cohn 2013). Continuer la lecture de Appel à contributions : The Social, Political and Ideological Semiotics of Comics and Cartoon

Appel à propositions : Comics and Their Audiences / Audiences and Their Comics

Comics and Their Audiences / Audiences and Their Comics

The 2021 Joint Conference of the International Graphic Novel & Comics and the International Bande Dessinée Society

21-25 June 2021

Faculty of Education, University of Cambridge


Comics enthusiasts have long considered comics a uniquely participatory medium. As readers breathe life into static images, convert page space into narrative time, and transform splatters of ink into emotion, they engage with comics in languages that audiences and artists have developed in tandem, negotiating over generations.

Comics 21 | Themes

The theme of this conference explores the idea of audiences in all its meanings. We consider, for example, comics audiences as physical people, individuals, and groups who engage with comics in different situations. Thus, the relationship of readers accessing comics in different languages allows inquiry into questions of translation and adaptation. Readers inhabiting different periods or surviving traumatic public and private moments allow historical and biographical readings. Attention to how audiences identify themselves—according to different or multiple racial, sexual, religious, ethnic, gender, or national identities, physical ability, or migration status—offers to validate marginalised perspectives and fracture traditional understandings. Thinking about comics as texts for or forbidden to children, ideal or inappropriate for adults connects to fields across the curriculum. Continuer la lecture de Appel à propositions : Comics and Their Audiences / Audiences and Their Comics

Appel à contributions : Bandes dessinées hors-champs

Bandes dessinées hors-champs / Comics On the Outside

3-4 juin 2021, Université libre de Bruxelles

« Planche de bande dessinée sauvage », exposition « La bande d’Antoine Marchalot dessinée », FIBD Angoulême, 2020, photographies de Margaux Duseigneur

Dans sa thèse de doctorat La Bande dessinée et son double, Jean-Christophe Menu avance l’idée de « corpus hors-champ de la bande dessinée » pour décrire « tout un corpus d’œuvres relevant […] indéniablement de son domaine mais qu’elle [la bande dessinée] n’intègre pas dans son Histoire, et donc qu’elle ne reconnaît pas comme partie intégrante de son champ » (2011, 432). Ce colloque a pour ambition de se saisir de cette notion de « corpus hors-champ ». Celle-ci est apte à catalyser divers intérêts de recherche et à faire émerger de nouveaux objets d’études jusqu’alors tenus en marge des discours sur la bande dessinée.  

Elargir un corpus

Le hors-champ invite ainsi à élargir un corpus à une série d’objets, d’œuvres, de pratiques situées aux limites et aux marges de ce qui est établi comme champ. Les effets de démarcation, de hiérarchisation et de légitimation liés à la « constitution du champ de la bande dessiné » (Boltanski 1975) sont apparus d’avantage en « demi-teinte » (Maigret 1994), autant que l’unité du champ ne fait plus nécessairement valeur commune. Plutôt que de s’essayer à de vaines tentatives de redéfinir le périmètre d’un champ, ce colloque invite à une acception large et fluctuante de celui-ci, défini par effet de contraste : le « hors-champ » est ici envisagé dans une tension dynamique avec le « champ », les deux termes s’impliquant mutuellement. Ces catégories sont en effet mouvantes ; une œuvre, une pratique, un objet pouvant glisser du champ vers le hors-champ et inversement. La focale choisie et la méthode d’approche participent pleinement de la construction de ce « corpus hors-champ ».

Continuer la lecture de Appel à contributions : Bandes dessinées hors-champs

Parution : Dossier Neuvième Art 2.0 : Killoffer

Dossier Neuvième Art 2.0 : Killoffer

Né en 1966, Patrice Killoffer est actif dans les champs de l’illustration, de la bande dessinée et de l’art contemporain. Dessinateur virtuose, inventif et protéiforme, il a promené son propre personnage dans Quand faut y aller676 apparitions de Killoffer et Killoffer tel qu’en lui-même enfin. Mais qui est le vrai Killoffer ? Ce dossier lève un coin du voile.

Th. Groensteen, entretien avec Killoffer

A. Devaux, « Dans le ciel de Killoffer »

A.-H. Hoog, « Errance, chute et rédemption… Killoffer au miroir des maîtres anciens »

Th. Groensteen, « Hontologie de Killoffer »

L. Gerbier, « Au charbon : Killoffer et le dessin organique »

Parution: Comics and Videogames. From Hybrid Medialities to Transmedia Expansions (Andreas Rauscher, Daniel Stein, Jan-Noël Thon)

Publisher’s website
ISBN 9780367474195
Published October 19, 2020
by Routledge
278 Pages

Book Description

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.

The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics « between » comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.

Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Continuer la lecture de Parution: Comics and Videogames. From Hybrid Medialities to Transmedia Expansions (Andreas Rauscher, Daniel Stein, Jan-Noël Thon)

Benoît Crucifix (Université de Gand)

Benoît Crucifix est chercheur post-doctoral à l’Université de Gand, au sein du projet ERC « Children in comics. An intercultural history from 1865 to today ». Dans ce cadre, il s’intéresse au dessin d’enfant dans la bande dessinée franco-belge ainsi qu’aux productions enfantines : albums gribouillés, concours de dessins, fanzines, pseudographies et recopiages. Sa thèse, conduite sous un mandat FNRS à l’Université de Liège et de Louvain, portait sur les gestes de transmissions du patrimoine de la bande dessinée dans le roman graphique nord-américain. Il a codirigé, avec Maaheen Ahmed, Comics Memory: Archives and Styles (Palgrave, 2018) et au sein du groupe Acme, Bande dessinée et Abstraction (PULg/5c, 2019).

Liste des publications.


Special Collection: Translation, Remediation, Spread: The Global Circulation of Comics in Digital Distribution

Editors: Jonathan Evans, Kathleen Dunley and Ernesto Priego


  • CFP made public: May 2020
  • Deadline for first drafts: 30 June 2021
  • Initial editorial desk review: 30 August 2021
  • Peer Reviews due: 16 January 2022
  • Revised papers due: 30 June 2022
  • Estimated Publication of articles as they become ready: August 2022

Submissions called for the journal’s Research section (3000-7000 words). For full submissions information, please go to Please note we do not consider submissions on the basis of abstracts only; we only receive and consider full versions of submissions via our journal management system . Continuer la lecture de Appel à Contribution : THE COMICS GRID SPECIAL COLLECTION “TRANSLATION, REMEDIATION, SPREAD: THE GLOBAL CIRCULATION OF COMICS IN DIGITAL DISTRIBUTION”.

Parution : Comics of the New Europe. Reflections and Intersections

Edited by Martha Kuhlman and José Alaniz, Leuven University Press, 2020

A new generation of European cartoonists

Bringing together the work of an array of North American and European scholars, this collection highlights a previously unexamined area within global comics studies. It analyses comics from countries formerly behind the Iron Curtain like East Germany, Poland, Czechoslovakia, Hungary, Romania, Yugoslavia, and Ukraine, given their shared history of WWII and Communism. In addition to situating these graphic narratives in their national and subnational contexts, Comics of the New Europe pays particular attention to transnational connections along the common themes of nostalgia, memoir, and life under Communism. The essays offer insights into a new generation of European cartoonists that looks forward, inspired and informed by traditions from Franco-Belgian and American comics, and back, as they use the medium of comics to reexamine and reevaluate not only their national pasts and respective comics traditions but also their own post-1989 identities and experiences. Continuer la lecture de Parution : Comics of the New Europe. Reflections and Intersections

Parution : Producing Mass Entertainment. The Serial Life of the Yellow Kid

Christina Meyer, Producing Mass Entertainment. The Serial Life of the Yellow Kid, The Ohio State University Press, 2019

Emerging mass culture in nineteenth-century America was in no small way influenced by the Yellow Kid, one of the first popular, serial comic figures circulating Sunday supplements. Though comics existed before, it was through the growing popularity of full-color illustrations printed in such city papers as Inter Ocean (Chicago) and the World (New York) and the implementation of regular, weekly publications of the extra sections that comics became a mass-produced, mass-distributed staple of American consumerism. It was against this backdrop that one of the first popular, serial comic figures was born: the Yellow Kid.

Producing Mass Entertainment: The Serial Life of the Yellow Kid offers a new take on the emergence of the Yellow Kid comic figure, looking closely at the mass appeal and proliferation of the Yellow Kid across different media. Christina Meyer identifies the aesthetic principles of newspaper comics and examines the social agents—advertising agencies, toy manufacturers, actors, retailers, and more—responsible for the Yellow Kid’s successful career. In unraveling the history of comic characters in capitalist consumer culture, Meyer offers new insights into the creation and dissemination of cultural products, reflecting on modern artistic and merchandising phenomena.

Site de l’éditeur

Parution: Rebuilding Story Worlds The Obscure Cities by Schuiten and Peeters, Jan Baetens

Rebuilding Story Worlds

The Obscure Cities by Schuiten and Peeters

by Jan Baetens


About This Book

A collaboration between Belgian artist François Schuiten and French writer Benoît Peeters, The Obscure Cities is one of the few comics series to achieve massive popularity while remaining highly experimental in form and content. Set in a parallel world, full of architecturally distinctive city-states, The Obscure Cities also represents one of the most impressive pieces of world-building in any form of literature.
Rebuilding Story Worlds offers the first full-length study of this seminal series, exploring both the artistic traditions from which it emerges and the innovative ways it plays with genre, gender, and urban space. Comics scholar Jan Baetens examines how Schuiten’s work as an architectural designer informs the series’ concerns with the preservation of historic buildings. He also includes an original interview with Peeters, which reveals how poststructuralist critical theory influenced their construction of a rhizomatic fictional world, one which has made space for fan contributions through the Alta Plana website.
Synthesizing cutting-edge approaches from both literary and visual studies, Rebuilding Story Worlds will give readers a new appreciation for both the aesthetic ingenuity of The Obscure Cities and its nuanced conception of politics.

Continuer la lecture de Parution: Rebuilding Story Worlds The Obscure Cities by Schuiten and Peeters, Jan Baetens