Call for papers: GAME-ON Conference 2024 (Bahçeşehir University, Istanbul)

GAME-ON Conference 2024 on Simulation and AI in Computer Games

September 9-11

Bahçeşehir University, Istanbul

Call for papers

The aim of the 25TH annual European GAME-ON® Conference (GAME-ON®’2024) on Simulation and AI in Computer Games, is to bring together researchers and game developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry.

The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME-ON®’2024 consists of five core tracks (Game Design, Game Play and Game Applications) subdivided into a number of suptopics, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, Game design linked topics, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modal aspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning, Board Games, Deep Learning Evolutionary (Genetic) approaches combined with Deep Learning. Procedural Generation, Real-Time Ray-Tracing (RTRT), Real-Time Path-Tracing (RTPT), Hybrid Rendering and Mesh Shaders.

Keynotes and invited speakers

Keynotes and invited speakers will be posted here shortly:
https://www.eurosis.org/conf/gameon/2024/keynote.html

Keynotes and invited speakers can be proposed till February 15, 2024

Workshops

XR for Social Impact
by Lecturer Oytun Kal from Digital Game Design Department, Bahçesehir University, Türkiye

Design Pillars for VR Games
by Lecturer Zafer Masalci from Digital Game Design Department, Bahçesehir University, Türkiye

Other workshops can be proposed till February 15 ,2024

For more info will be available on the workshops page at a later date see:
https://www.eurosis.org/conf/gameon/2024/workshops.html

Tutorials

T2 – From A Community Center to a Game Education Sandbox
Dr.Güven Çatak, Digital Game Design Department, Bahçesehir University, Türkiye

T1 – Dungeons and Dragons in the Classroom: Teaching Narrative Design
Dr. Barbaros Bostan, Digital Game Design Department, Bahçesehir University, Türkiye

Other tutorials can be proposed till February 15, 2024

For more info will be available on the tutorials page at a later date see:
https://www.eurosis.org/conf/gameon/2024/tutorials.html

Exhibition

Board Games and Digital Games Showreel,
by Dr. Ertugrul Süngü and Lecturer Zafer Masalci from Digital Game Design Department, Bahçesehir University, Türkiye
6th floor of the Faculty of Communication (the same building where the conference takes place)

Other Exhibitors can contact me on philippe.geril@eurosis.org

For more info will be available on the exhibition page at a later date see:
https://www.eurosis.org/conf/gameon/2024/exhibition.html

Paper submission

All submissions will be peer reviewed by at least three members of the International Program Committee.

Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.

Conference themes

Contributions to the technical program are solicited in the following general areas;

– Games Development Methodology
– Game Theory/Multi-Agent Systems
– Gamification and Social Game Mechanics
– Artificial Intelligence and Deep Learning
– Learning, Adaptation and Procedural Generation
– Intelligent/Knowledgeable Agents
– Collaboration & Multi-agent Systems
– Opponent Modelling
– Physics and Simulation/Graphical Simulation
– 3D Scalability
– Facial, Avatar, NPC, 3D in Game Animation
– Modelling of Virtual Worlds
– AI and Simulation Tools for games design
– Game Design
– Rendering Techniques, RTRT, RTPT
– Cognitive Psychology
– Affective Computing and Emotional Gaming
– Voice Interaction
– Artistic input to game and character design
– Storytelling and Natural Language Processing
– Online Gaming – Security Issues in Online Gaming
– MMOG’s
– Serious games and Gamification
– Wargaming Aerospace Simulations, Board Games etc…
– Games for training
– Games Applications in education, Government, health, Corporate
– Games Consoles
– Games Console Design
– Mobile Gaming and VR Gaming
– Perceptual User Interfaces for Games

More can be suggested. Such as game e-applications: i.e. e-war, e-health, robots, or smart-cities

For more details on the topics please go to:
https://www.eurosis.org/conf/gameon/2024/themes.html

Poster session

The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings.

Student session

This session is for students who want to present their work in progress or part of their doctoral thesis as a paper.  Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.

Diverse activities

For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS.

Deadlines and requirements

Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format (preferred format) indicating
the designated track and type of submission (8 -5 or 3 page paper) to the EUROSIS office (Philippe.Geril@eurosis.org). Please provide your name, affiliation, full mailing address, telephone number and Email address on all submissions as well. For submissions please put in the subject of your Email the following indications: GAME-ON’2024 and designated track or USE THE ONLINE SUBMISSION FORM by the required deadlines (see below)

https://www.eurosis.org/conf/gameon/2024/email-reply.html

Only original papers, which have not been published elsewhere, will be accepted for publication Journal Publication and indexing

Only accepted and presented extended papers are eligible for journal publication.

All GAME-ON Proceedings are submitted to ISI Web of Knowledge, IET, SCOPUS and Elsevier Engineering Village for referencing.

On-site registration fees

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before July 24, 2024 € 540 € 540 € 595
Registration after July 24, 2024 Pre-registration required € 575 € 615

Off-site electronic participation fees

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before July 24, 2024 € 400 € 220 € 260
Registration after July 24, 2024 Pre-registration required € 230 € 295

On-site student registration fees

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before July 24, 2024 € 435 € 420 € 445
Registration after July 24, 2024 Pre-registration required € 475 € 500

Off-site student electronic participation fees

Registration Fees Authors EUROSIS members Other Participants
Pre-registration before July 24, 2024 € 355 € 200 € 220
Registration after July 24, 2024 Pre-registration required € 205 € 230

Master Students of Bahçesehir University can attend the conference sessions for free.(excluding coffee breaks, lunches, dinner,
printed/electronic copy of the proceedings)

The onsite author registration fee includes one printed copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches, a conference dinner and possible conference visit.

The offsite author registration fee includes one electronic copy of the Conference Proceedings and other conference materials.

Paper submission types

EXTENDED PAPER
8 (eight) pages, single spaced, double column, including abstract, conclusions, diagrams, references.
During review, the submitted 8 PAGE EXTENDED papers can be accepted either as a regular 5 page paper or if excellent, full 8 page papers can be accepted by the program committee as an extended (8-page) paper for the conference proceedings.
Each submission will be reviewed by at least three members of the GAME-ON®’2024 International Program Committee. Only accepted extended 8 page papers are published in The Journal New Trends in Computer Sciences.
(https://journals.vilniustech.lt/index.php/NTCS)

FULL PAPER
At least 5 (five) pages, single spaced, double column.
Participants may also submit a 5 page paper for a regular (5 pages).During review, the submitted 5 PAGE FULL papers can be accepted either as regular 5 page papers or if excellent, full 5 page papers can be accepted by the program committee as extended (8-page) papers for the conference proceedings. Each submission will be reviewed by at least three members of the GAME-ON®’2024 International Program Committee

SHORT PAPER
At least 3-4 (three-four) pages, single space, double column.
Participants may also submit a 3 page short paper. During review, the submitted 3-4 PAGE papers can be accepted either as a short 3 page paper or poster. or if excellent, 3 page papers can be accepted by the program committee as full five (5-page) papers for the conference proceedings.by the International Program Committee. All accepted papers will be published in the GAME-ON®’2024 Conference Proceedings.

ONE AND TWO PAGE PAPER SUBMISSIONS ARE NOT ACCEPTED.

Correspondence address

Philippe Geril
EUROSIS-ETI
European Simulation Office
Torhoutsesteenweg 162 B04.02
B-8400 Ostend Belgium
Tel: OO32.473.231.297
Email: philippe.geril@eurosis.org

Outstanding paper award

The 2024 GAME-ON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers ACCEPTED AS FULL 8 page EXTENDED papers will be eligible for the Outstanding Paper Award. The free registration is valid for 2 years after the event

Language

The official conference language for all papers and presentations is English

Important deadlines

EARLY BIRD SUBMISSION DEADLINE: MARCH 25TH, 2024
SUBMISSION DEADLINE: APRIL 22ND, 2024
LATE SUBMISSION DEADLINE: MAY 6TH, 2024
NOTIFICATION OF ACCEPTANCE OR REJECTION: BEFORE JUNE 24TH, 2024
Authors provide camera-ready manuscript: JULY 24TH, 2024
Conference at Bahçesehir University, Istanbul, Turkey, SEPTEMBER 9-11, 2024

Venue

The conference will be held at the Bahçesehir University Faculty of Communication, Galata Campus Müeyyetzade Mahallesi, Kemeralti Caddesi, Karaoglan Sokagi No: 24/a, Galata/Karaköy, (https://bau.edu.tr/) Istanbul Turkey

https://bau.edu.tr/galeri/157-bau-galata-kampusu

For more info see (to be updated):
https://www.eurosis.org/conf/gameon/2024/venue.html

 

 

 

 


OpenEdition vous propose de citer ce billet de la manière suivante :
Fanny Barnabé (22 avril 2024). Call for papers: GAME-ON Conference 2024 (Bahçeşehir University, Istanbul). LPCM. Consulté le 16 juillet 2024 à l’adresse https://doi.org/10.58079/w99h


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