Call for papers : Game-based learning for lifelong learning – ECGBL 2024 (Aarhus University, Denmark)

ECGBL 2024 – 18th European Conference on Games Based Learning : Mini Track on Game-based learning for lifelong learning

Date : 3-4 October 2024

Place : Aarhus University, Denmark

Deadline for proposals : 13 March 2024

Organized by Nour El Mawas (University of Lorraine, France)

Call for papers

The term Lifelong Learning holds the idea that learning should occur through a person’s lifetime and that it involves formal and informal domains (Cropley and Knapper, 2021). This is also supported by the European Lifelong Learning Initiative, which defines this term as a “continuously supported process which stimulates and empowers individuals to acquire all the knowledge, values, skills and understanding they will require throughout their lifetimes and to apply them with confidence, creativity and enjoyment in all roles, circumstances and environments” (Watson, 2003).

The use of game-based learning in teaching, learning, and training improves learning outcomes and increases learners’ motivation and engagement (Abdul Jabbar and Felicia, 2015). There are 2 different game-based learning methods (Kafai, 2006): instructionism (gameplay-based learning) and constructionism (game design-based learning). In the instructionist approach, learners play a serious game to learn, whereas in the constructionist approach, they learn by designing their own game.

This mini-track will be an opportunity for trainers, teachers and researchers from schools, universities, colleges and companies to share and discuss gameplay-based learning and game design-based learning approaches that enhance lifelong learning. Suggested topics include but are not limited to:

  • The design of games for lifelong learning;
  • Theoretical frameworks and/or practical strategies on how games can be used to enhance lifelong teaching and learning;
  • The assessment of games for lifelong learning perspectives;
  • Learning analytics and educational data mining for lifelong learning games;
  • Adaptivity and personalization in lifelong learning games.

Submission details

In the first instance a 300 word abstract is required, to be received by 13 March 2024. Submissions must be made using the online submission form at https://www.academic-conferences.org/conferences/ecgbl/ecgbl-abstract-submissions/

If you have any questions about this track, please email: nour.el-mawas@univ-lorraine.fr

See more about ECGBL 2024 at https://www.academic-conferences.org/conferences/ecgbl/

About the chair

Nour El Mawas is a Full professor at Université de Lorraine and CREM Laboratory (Pixel team). Her research is in the Technology Enhanced Learning (TEL) Field. She coordinates with J.M. Gilliot the “TEL for lifelong learning” working group supported by ATIEF and is also member of Ikigai scientific committee. The Ikigai consortium gathers operators in education, cultural mediation and research aiming at revitalizing teaching and mediation through gamification. It builds and distributes educative games, provides large scale usage datasets and is involved in the development of new digital data interoperability standards in education, essential for assisting learners throughout their life.

 


OpenEdition vous propose de citer ce billet de la manière suivante :
Fanny Barnabé (5 mars 2024). Call for papers : Game-based learning for lifelong learning – ECGBL 2024 (Aarhus University, Denmark). LPCM. Consulté le 6 novembre 2024 à l’adresse https://doi.org/10.58079/vyg5


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