Call for papers: “Videojogos 2023: 13th Conference on Videogame Sciences and Arts” (University of Aveiro)

Videojogos 2023: 13th Conference on Videogame Sciences and Arts

Date : 28-30 November 2023

Place : University of Aveiro, Aveiro, Portugal

Submission deadline (full and short paper): July 31, 2023

Organized by the Department of Communication and Art of the University of Aveiro, DigiMedia research centre, jointly with the Portuguese Society of Video Games Sciences (SPCV)

Call for papers

Don’t be superstitious about thirteen!

The number 13 may be an unlucky number for some, but it is the time that our divine conference Videojogos will also occur. Welcome to the 13th International Conference on Videogame Sciences and Arts. This year’s event takes place at the University of Aveiro from November 28-30, 2023. It is organized by the Department of Communication and Art of the University of Aveiro, DigiMedia research centre, jointly with the Portuguese Society of Video Games Sciences (SPCV). The event counts with the presence of the Association of Portuguese Videogame Producers (APVP), and Association of Videogame Producers and Distributors (AEPDV) with their program #saberjogar

The annual conferences of the SPCV aim to gather the scientific community and practitioners in videogames.

It is worth remembering that these conferences are usually attended by researchers and professionals in the expanded field of videogames — Multimedia, Communication, Technology, Education, Psychology, and Arts — to disseminate work and exchange experiences between the academic community and the industry.

This year, the 2nd Seminar on Videogame Teaching also came to the University of Aveiro and will occur as a pre-conference event of the conference Videojogos’23. In this event, the community of teachers of game design, development, evaluation, and related stakeholders share their practices and pave the way into the quality of professional training in the area.

Are you an enterprise or an indie developer? Don’t be overwhelmed by the scientific nature of this conference. There is space for you. Show us your game(s), or/and propose a workshop.

Are you a gamer? Don’t say that you are an esport champion? A streamer? Are you a game journalist or/and reviewer of games? There are many ways to participate in this conference! Please drop us a line to spcvideojogos.xp@gmail.com.

TOPICS 

We welcome research proposals, long and short papers, and demos. All presenting new scientific results, innovative technologies, best practices, or improvements to existing techniques and approaches in the multidisciplinary research field of Games Research.

Suggested research topics for contributions include, but are not limited to:

  • Game methodologies, design & development
  • Game-based learning, edutainment & training
  • Advergames and Game Business Models
  • Games for science, social innovation & change
  • Animation for games & virtual worlds
  • Tabletop Games
  • Gamification & Game Psychology
  • Game Analytics, Testing & Quality Assurance
  • Game Art, Storytelling, Cinematics, & Sound Design
  • Game communities and Streaming events
  • Maths and Physics in Games

Submissions

Papers (short and full) must be in English and submitted to https://equinocs.springernature.com/service/VJ2023. Only submissions that receive high ratings in the review process will be selected for publication by the Scientific Committee.

All submissions should follow the Springer Communications in Computer and Information Science (CCIS) format (see “Information for Authors of Springer Computer Science Proceedings” at https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines) use the Word Template https://resource-cms.springernature.com/springer-cms/rest/v1/content/7117506/data/v1.

Also, we welcome the submission of innovative Demos and workshops. Will you participate in the 2nd Seminar on Videogame Teaching? Provide a clear description of the practices carried out in your classes (extended abstract of 1000-1200 words), possible student feedback, lessons learned, the curriculum, and further work. If you are an agent from the industry, you can also contribute to these practices informing the needs of the industry, competences, and market tendency.

Link for Demos submission at https://forms.gle/W2FdnT3G57DpshxC9 and workshops at https://forms.gle/ZS5Zm3spnNSDBNnL9.

Important dates

Submission deadline (full and short paper): July 31, 2023

Author notification of the review: September 20, 2023

Submission of the print-ready version: October 5, 2023

VJ2023 conference: November 28-30, 2023

Publication

Full papers: 12-15 pages

Short papers: < 12 pages

Proceedings of the top-rated papers will be published by Springer in their Communications in Computer and Information Science series as a Post-conference volume. The Communications in Computer and Information Science is a book proceedings series by Springer and Indexed by SCOPUS, SCImago, and ISI Proceedings. More info at https://www.springer.com/series/7899

The extended abstracts submitted to the 2nd Seminar on Videogame Teaching are planned to be published in an edited ebook dedicated to the theme.

Committees

VJ2023

Conference chair: Esteban Clua (BR) | Liliana Costa (PT)

Scientific chair: Ana Isabel Veloso (PT) | Nelson Zagalo (PT) | Sylvester Arnab (UK)

Organizing chair: Diogo Gomes (PT) | Mário Vairinhos (PT)

Videogame Teaching Seminar chair: António Coelho (PT) | Bárbara Barroso (PT) | Filipe Luz (PT) | Rui Prada (PT)

Videogame Industry Seminar chair: Association of Portuguese Videogame Producers (APVP)

Scientific Committee (Being updated)

Ahu Yolaç, Lawrence Technological University, USA

Alexander Dockhorn, Gottfried Wilhelm Leibniz University Hannover, Germany

Anabela Marto, Polytechnic Leiria, Portugal

Anna Vvedenskaya, University of Amsterdam, Netherlands

Antonio José Panells de la Maza, TecnoCampus, Spain

Barbara Gõbl, Universität Wien, Austria

Beatriz Legeren Lago, University of Vigo, Spain

Belen Mainer Blanco, Francisco de Vitoria University, Spain

Bernard Perron, University of Montreal, Canada

Cameron Browne, Maastricht University, The Netherlands

Carme Mangiron, Universitat Autónoma de Barcelona, Spain

Carla Sousa, Lusófona University, Portugal

Carsten Möller, University of Cologne, Germany

Cristiano Max, Universidade Feevale, Brazil

Dan Golding, The University of Melbourne, Australia

Daniela Karine Ramos, Federal University of Santa Catarina, Brazil

Davide Gadia, Università degli Studi di Milano, Italy

Esteban Clua, Universidade Federal Fluminense, Brazil

Eva Brooks, Aalborg University, Denmark

Fanny Barnabé, University of Liège, Belgium

Filipe Luz, Lusófona University, Portugal

Francisco Perales López, UIB, Palma de Mallorca, Illes Balears, Spain

Frutuoso Silva, University of Beira Interior, Portugal

Gabriel Menotti Gonring, Queen’s University, Canada

Hans-Joachim Bache, IT University of Copenhagen, Denmark

Igor Nedelkovski, University “St. Kliment Ohridski” – Bitola, Macedonia

Jean-Michel Blottière, Games For Change Europe

Jennifer Jenson, University of British Columbia, Canada

Jesse Nery Filho, Instituto Federal Baiano, Brazil

João Jacob, Mindera Gaming, Portugal

João Victor Boechat Gomide, Universidade FUMEC, Brazil

John Edison Cardona, University of Waterloo, Canada

Jonne Arjoranta, University of Jyväskylä, Finland

José Ramón Calvo-Ferrer, Universidad de Alicante, Spain

Josep Blat, Universitat Pompeu Fabra, Spain

Jose Zagal, University of Utah, USA

Jussi Pekka Holopainen, Blekinge Institute of Technology,Sweden

Hans-Joachim Bache, IT-University of Copenhagen, Denmark

Leonel Morgado, Open University, Portugal

Luis Mañas Viniegra, Universidad Complutense de Madrid, Spain

Marko Suvajdžić, University of Florida, USA

María Piñeiro Otero, Universidad Coruña, Spain

Markus Wiemker, University of Applied Sciences, Cologne, Germany

Maxim Mozgovoy, The University of Aizu, Japan

Mercedes García Betegon, U-tad, Spain

Micael Sousa, University of Coimbra, Portugal

Michael Rönnlund, Umeå universitet, Sweden

Pedro Cardoso, University of Aveiro, Portugal

Pilar Lacasa, Universidad de Alcalá, Spain

Piotr Siuda, Kazimierz Wielki University in Bydgoszcz, Poland

Raquel Echeandia Sánchez, Universidad de Alcalá, Spain

Ricardo Fassone, University of Torino, Italy

Roger Tavares, Polytechnic Institute of Bragança, Portugal

Rui Prada, IST, University of Lisbon, Portugal

Ruth Contreras, Universitat de Vic – Universitat Central de Catalunya, Spain

Salma ElSayed, Abertay University, Scotland

Samuel Silva, University of Aveiro, Portugal

Sanaul Hauque, LUT University, Finland

Siitonen Marko, University of Jyväskylä, Finland

Suzanne de Castell, Simon Fraser University, Canada

Valter Alves, ESTGV, Polytechnic Institute of Viseu, Portugal

Victor Navarro-Remesal, TecnoCampus, Spain

Xiaochun Zhang, University of Bristol, UK

Wolfgang Mueller, University of Education Weingarten, Germany

Organizing Committee

Bernardo Marques

Cátia Silva

Cláudia Ortet

Dalila Martins

Francisco Regalado

José Nunes

Óscar Mealha

Patrícia Oliveira

Pedro Cardoso

Pedro Reisinho

Rui Rodrigues

Samuel Silva

Sofia Ribeiro

Silvino Almeida

Tânia Ribeiro

Contacts

Liliana Vale Costa, lilianavale@ua.pt

Esteban Clua, esteban@ic.uff.br

Organisation

DigiMedia – Digital Media and Interaction

University of Aveiro – Portugal

Sociedade Portuguesa de Ciências dos Videojogos

Support

University of Aveiro

FCT – Fundação para a Ciência e a Tecnologia


OpenEdition vous propose de citer ce billet de la manière suivante :
Fanny Barnabé (6 juin 2023). Call for papers: “Videojogos 2023: 13th Conference on Videogame Sciences and Arts” (University of Aveiro). LPCM. Consulté le 2 décembre 2024 à l’adresse https://doi.org/10.58079/r2zt


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