Martin Roth, Hiroshi Yoshida and Martin Picard (dirs.), Japan’s Contemporary Media Culture between Local and Global: Content, Practice and Theory, Berlin, CrossAsia-eBooks, 2021
Presentation
This anthology offers a wide range of research on contemporary media culture in Japan, situating popular media content and its associated practices and theories in the complex interplay between the local and the global. The chapters draw attention to several prominent phenomena, suggest new approaches to the study of media and media cultures, and emphasize the importance of positionality in this context. This volume documents the results of a series of doctoral workshops held in Kyoto and Leipzig between 2017 and 2019, and continues the discussions begun there.
Table of Contents
LOCAL SPACES
The (Sub) Culture(s) of Videogames in Japan
Focusing on Game Centers in Japan (Column)
The Case of Online Funeral Discounters
A Manga Adaptation of Can’t be Howlin’ at the Moon and the Problem of War Poetry
A Cultural Genre Discourse of Japanese Isekai Texts and Their Origin in Online Participatory Culture
Revisiting Azuma’s “Otaku: Japan’s Database Animals” Twenty Years On
Exploring the Potential of Data-driven Examinations of Visual Novel Characters
TRANSNATIONAL SPACES
A Philosophical Approach to Mirror Image and Shadow
Acting Across Borders in the Platform Society
An experience report
Where We Play, Where We Learn (Column)
TRANSREGIONAL SPACES
Deconstruction and Recodification of Pokémon Games’ Communicative Structures
Cross-Platform Community Practice in and Beyond Dark Souls
On the Contributors