Conference : Replaying Japan 2021 – “Artificial Intelligence in Japanese Game Culture” (University of Alberta, online)

Replaying Japan 2021 – “Artificial Intelligence in Japanese Game Culture

August 9-13, 2021

Online (Zoom and Gather.Town). Register here (for free)

Organized by a partnership of the AI for Society (AI4S) signature area, the Prince Takamado Japan Centre (PTJC), and the Kule Institute for Advanced Study (KIAS) at the University of Alberta. It is organized in collaboration with the Ritsumeikan Center for Game Studies, the University of Delaware, Bath Spa University, Seijoh University, University of Liège, Université du Québec à Montréal (UQAM) and DiGRA Japan.

Presentation

Since 2012, when we held the first meeting in Edmonton, the Replaying Japan conference has hosted researchers from various fields conducting research on Japanese game culture. The ninth international conference is also our 10th anniversary meeting. We are returning virtually to the University of Alberta 10 years after we first met for an online conference. We celebrate the rich and international research community that has evolved over the decade.

This year’s conference theme is “Artificial Intelligence in Japanese Game Culture”. Particular attention will therefore be paid to how AI is represented in Japanese games, the evolution of game AIs, and how big data analytics have changed the game industry.

Program

Available here.

With Keynotes from Youichiro MIYAKE (Square Enix, Monday Aug 9) and Eleni STROULIA (University of Alberta, Tuesday Aug 10).


OpenEdition vous propose de citer ce billet de la manière suivante :
Fanny Barnabé (27 juillet 2021). Conference : Replaying Japan 2021 – “Artificial Intelligence in Japanese Game Culture” (University of Alberta, online). LPCM. Consulté le 23 janvier 2025 à l’adresse https://doi.org/10.58079/r2i0


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